struct buf0 {
one : i32;
};
@group(0) @binding(0) var<uniform> x_8 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn func_() -> i32 {
var ret : i32;
var i : i32;
ret = 0;
i = 3;
loop {
let x_39 : i32 = i;
let x_40 : i32 = i;
if ((x_39 > (x_40 & 1))) {
} else {
break;
}
let x_44 : i32 = ret;
ret = (x_44 + 1);
continuing {
let x_47 : i32 = x_8.one;
let x_48 : i32 = i;
i = (x_48 - x_47);
let x_50 : i32 = ret;
return x_50;
fn main_1() {
let x_29 : i32 = func_();
if ((x_29 == 2)) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
return;
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>;
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);