var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var i : i32;
i = 3;
let x_5 : i32 = i;
if ((~(x_5) == -4)) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
} else {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
}
return;
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>;
};
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);