24 lines
438 B
WebGPU Shading Language
24 lines
438 B
WebGPU Shading Language
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@group(1) @binding(0) var arg_0 : texture_storage_2d<rgba32uint, write>;
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fn textureStore_aeb38a() {
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var arg_1 = vec2<u32>();
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var arg_2 = vec4<u32>();
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textureStore(arg_0, arg_1, arg_2);
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}
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@vertex
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fn vertex_main() -> @builtin(position) vec4<f32> {
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textureStore_aeb38a();
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return vec4<f32>();
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}
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@fragment
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fn fragment_main() {
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textureStore_aeb38a();
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}
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@compute @workgroup_size(1)
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fn compute_main() {
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textureStore_aeb38a();
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}
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