#version 310 es
precision mediump float;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() {
return;
}
void main() {
unused_entry_point();
void f() {
{
for(int must_not_collide = 0; ; ) {
break;
int must_not_collide = 0;