2022-06-28 15:27:44 +00:00
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#include <metal_stdlib>
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using namespace metal;
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float3 tint_acosh(float3 x) {
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return select(acosh(x), float3(0.0f), (x < float3(1.0f)));
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}
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void acosh_e38f5c() {
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2022-07-26 14:27:25 +00:00
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float3 arg_0 = float3(1.0f);
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2022-06-28 15:27:44 +00:00
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float3 res = tint_acosh(arg_0);
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}
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struct tint_symbol {
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float4 value [[position]];
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};
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float4 vertex_main_inner() {
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acosh_e38f5c();
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return float4(0.0f);
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}
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vertex tint_symbol vertex_main() {
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float4 const inner_result = vertex_main_inner();
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tint_symbol wrapper_result = {};
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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fragment void fragment_main() {
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acosh_e38f5c();
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return;
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}
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kernel void compute_main() {
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acosh_e38f5c();
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return;
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}
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