36 lines
603 B
HLSL
36 lines
603 B
HLSL
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float tint_acosh(float x) {
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return log((x + sqrt(((x * x) - 1.0f))));
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}
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void acosh_ecf2d1() {
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float arg_0 = 1.0f;
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float res = tint_acosh(arg_0);
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}
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struct tint_symbol {
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float4 value : SV_Position;
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};
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float4 vertex_main_inner() {
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acosh_ecf2d1();
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return (0.0f).xxxx;
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}
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tint_symbol vertex_main() {
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const float4 inner_result = vertex_main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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void fragment_main() {
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acosh_ecf2d1();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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acosh_ecf2d1();
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return;
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}
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