#version 310 es
precision mediump float;
uniform highp sampler2DShadow arg_0_arg_1;
void textureSample_38bbb9() {
vec2 arg_2 = vec2(0.0f);
float res = texture(arg_0_arg_1, vec3(arg_2, 0.0f));
}
void fragment_main() {
textureSample_38bbb9();
void main() {
fragment_main();
return;