2021-12-08 19:54:08 +00:00
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; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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; Bound: 44
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; Schema: 0
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OpCapability Shader
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OpMemoryModel Logical GLSL450
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OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
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OpEntryPoint Fragment %fragment_main "fragment_main"
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OpEntryPoint GLCompute %compute_main "compute_main"
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OpExecutionMode %fragment_main OriginUpperLeft
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OpExecutionMode %compute_main LocalSize 1 1 1
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OpName %value "value"
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OpName %vertex_point_size "vertex_point_size"
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OpName %arg_0 "arg_0"
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OpName %textureStore_26bf70 "textureStore_26bf70"
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OpName %arg_1 "arg_1"
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OpName %arg_2 "arg_2"
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OpName %vertex_main_inner "vertex_main_inner"
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OpName %vertex_main "vertex_main"
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OpName %fragment_main "fragment_main"
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OpName %compute_main "compute_main"
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OpDecorate %value BuiltIn Position
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OpDecorate %vertex_point_size BuiltIn PointSize
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OpDecorate %arg_0 NonReadable
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OpDecorate %arg_0 DescriptorSet 1
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OpDecorate %arg_0 Binding 0
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%5 = OpConstantNull %v4float
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%value = OpVariable %_ptr_Output_v4float Output %5
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%_ptr_Output_float = OpTypePointer Output %float
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%8 = OpConstantNull %float
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%vertex_point_size = OpVariable %_ptr_Output_float Output %8
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%uint = OpTypeInt 32 0
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%11 = OpTypeImage %uint 2D 0 0 0 2 Rgba32ui
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%_ptr_UniformConstant_11 = OpTypePointer UniformConstant %11
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%arg_0 = OpVariable %_ptr_UniformConstant_11 UniformConstant
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%void = OpTypeVoid
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%13 = OpTypeFunction %void
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%int = OpTypeInt 32 1
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%v2int = OpTypeVector %int 2
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%19 = OpConstantNull %v2int
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%_ptr_Function_v2int = OpTypePointer Function %v2int
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%v4uint = OpTypeVector %uint 4
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%23 = OpConstantNull %v4uint
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%_ptr_Function_v4uint = OpTypePointer Function %v4uint
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%30 = OpTypeFunction %v4float
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%float_1 = OpConstant %float 1
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%textureStore_26bf70 = OpFunction %void None %13
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%16 = OpLabel
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%arg_1 = OpVariable %_ptr_Function_v2int Function %19
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%arg_2 = OpVariable %_ptr_Function_v4uint Function %23
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OpStore %arg_1 %19
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OpStore %arg_2 %23
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%27 = OpLoad %11 %arg_0
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%28 = OpLoad %v2int %arg_1
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%29 = OpLoad %v4uint %arg_2
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OpImageWrite %27 %28 %29
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OpReturn
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OpFunctionEnd
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%vertex_main_inner = OpFunction %v4float None %30
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%32 = OpLabel
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%33 = OpFunctionCall %void %textureStore_26bf70
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OpReturnValue %5
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OpFunctionEnd
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%vertex_main = OpFunction %void None %13
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%35 = OpLabel
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%36 = OpFunctionCall %v4float %vertex_main_inner
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OpStore %value %36
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OpStore %vertex_point_size %float_1
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OpReturn
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OpFunctionEnd
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%fragment_main = OpFunction %void None %13
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%39 = OpLabel
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%40 = OpFunctionCall %void %textureStore_26bf70
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OpReturn
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OpFunctionEnd
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%compute_main = OpFunction %void None %13
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%42 = OpLabel
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%43 = OpFunctionCall %void %textureStore_26bf70
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OpReturn
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OpFunctionEnd
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