35 lines
640 B
Plaintext
35 lines
640 B
Plaintext
|
#include <metal_stdlib>
|
||
|
|
||
|
using namespace metal;
|
||
|
void transpose_844869() {
|
||
|
half4x4 arg_0 = half4x4(half4(0.0h), half4(0.0h), half4(0.0h), half4(0.0h));
|
||
|
half4x4 res = transpose(arg_0);
|
||
|
}
|
||
|
|
||
|
struct tint_symbol {
|
||
|
float4 value [[position]];
|
||
|
};
|
||
|
|
||
|
float4 vertex_main_inner() {
|
||
|
transpose_844869();
|
||
|
return float4(0.0f);
|
||
|
}
|
||
|
|
||
|
vertex tint_symbol vertex_main() {
|
||
|
float4 const inner_result = vertex_main_inner();
|
||
|
tint_symbol wrapper_result = {};
|
||
|
wrapper_result.value = inner_result;
|
||
|
return wrapper_result;
|
||
|
}
|
||
|
|
||
|
fragment void fragment_main() {
|
||
|
transpose_844869();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
kernel void compute_main() {
|
||
|
transpose_844869();
|
||
|
return;
|
||
|
}
|
||
|
|