2022-04-06 13:57:54 +00:00
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SKIP: FAILED
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#version 310 es
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2022-07-26 14:23:24 +00:00
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struct GammaTransferParams {
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float G;
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float A;
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float B;
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float C;
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float D;
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float E;
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float F;
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uint padding;
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};
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2022-04-06 13:57:54 +00:00
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struct ExternalTextureParams {
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uint numPlanes;
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2022-07-26 14:23:24 +00:00
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uint doYuvToRgbConversionOnly;
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mat3x4 yuvToRgbConversionMatrix;
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GammaTransferParams gammaDecodeParams;
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GammaTransferParams gammaEncodeParams;
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mat3 gamutConversionMatrix;
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2022-04-06 13:57:54 +00:00
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};
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layout(binding = 2) uniform ExternalTextureParams_1 {
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uint numPlanes;
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2022-07-26 14:23:24 +00:00
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uint doYuvToRgbConversionOnly;
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mat3x4 yuvToRgbConversionMatrix;
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GammaTransferParams gammaDecodeParams;
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GammaTransferParams gammaEncodeParams;
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mat3 gamutConversionMatrix;
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2022-04-06 13:57:54 +00:00
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} ext_tex_params;
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2022-07-26 14:23:24 +00:00
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vec3 gammaCorrection(vec3 v, GammaTransferParams params) {
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bvec3 cond = lessThan(abs(v), vec3(params.D));
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vec3 t = (sign(v) * ((params.C * abs(v)) + params.F));
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vec3 f = (sign(v) * (pow(((params.A * abs(v)) + params.B), vec3(params.G)) + params.E));
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return mix(f, t, cond);
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}
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2022-04-06 13:57:54 +00:00
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vec4 textureLoadExternal(highp sampler2D plane0_1, highp sampler2D plane1_1, ivec2 coord, ExternalTextureParams params) {
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2022-07-26 14:23:24 +00:00
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vec3 color = vec3(0.0f, 0.0f, 0.0f);
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2022-04-06 13:57:54 +00:00
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if ((params.numPlanes == 1u)) {
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2022-07-26 14:23:24 +00:00
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color = texelFetch(plane0_1, coord, 0).rgb;
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} else {
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color = (vec4(texelFetch(plane0_1, coord, 0).r, texelFetch(plane1_1, coord, 0).rg, 1.0f) * params.yuvToRgbConversionMatrix);
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2022-04-06 13:57:54 +00:00
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}
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2022-07-26 14:23:24 +00:00
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if ((params.doYuvToRgbConversionOnly == 0u)) {
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color = gammaCorrection(color, params.gammaDecodeParams);
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color = (params.gamutConversionMatrix * color);
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color = gammaCorrection(color, params.gammaEncodeParams);
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}
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return vec4(color, 1.0f);
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2022-04-06 13:57:54 +00:00
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}
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vec4 textureLoad2d(highp sampler2D tint_symbol_1, highp sampler2D ext_tex_plane_1_1_1, ExternalTextureParams ext_tex_params_1, ivec2 coords) {
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return textureLoadExternal(tint_symbol_1, ext_tex_plane_1_1_1, coords, ext_tex_params_1);
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}
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uniform highp sampler2D arg_0_1;
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uniform highp sampler2D ext_tex_plane_1_2;
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void doTextureLoad() {
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2022-07-26 14:23:24 +00:00
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vec4 res = textureLoad2d(arg_0_1, ext_tex_plane_1_2, ext_tex_params, ivec2(0));
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2022-04-06 13:57:54 +00:00
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}
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vec4 vertex_main() {
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doTextureLoad();
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2022-07-26 14:23:24 +00:00
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return vec4(0.0f);
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2022-04-06 13:57:54 +00:00
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}
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void main() {
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2022-04-22 21:25:02 +00:00
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gl_PointSize = 1.0;
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2022-04-06 13:57:54 +00:00
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vec4 inner_result = vertex_main();
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gl_Position = inner_result;
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gl_Position.y = -(gl_Position.y);
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gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
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return;
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}
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Error parsing GLSL shader:
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2022-07-26 14:23:24 +00:00
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ERROR: 0:61: 'textureLoad2d' : no matching overloaded function found
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ERROR: 0:61: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of float'
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ERROR: 0:61: '' : compilation terminated
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2022-04-06 13:57:54 +00:00
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ERROR: 3 compilation errors. No code generated.
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#version 310 es
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precision mediump float;
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2022-07-26 14:23:24 +00:00
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struct GammaTransferParams {
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float G;
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float A;
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float B;
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float C;
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float D;
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float E;
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float F;
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uint padding;
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};
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2022-04-06 13:57:54 +00:00
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struct ExternalTextureParams {
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uint numPlanes;
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2022-07-26 14:23:24 +00:00
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uint doYuvToRgbConversionOnly;
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mat3x4 yuvToRgbConversionMatrix;
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GammaTransferParams gammaDecodeParams;
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GammaTransferParams gammaEncodeParams;
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mat3 gamutConversionMatrix;
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2022-04-06 13:57:54 +00:00
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};
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layout(binding = 2) uniform ExternalTextureParams_1 {
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uint numPlanes;
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2022-07-26 14:23:24 +00:00
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uint doYuvToRgbConversionOnly;
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mat3x4 yuvToRgbConversionMatrix;
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GammaTransferParams gammaDecodeParams;
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GammaTransferParams gammaEncodeParams;
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mat3 gamutConversionMatrix;
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2022-04-06 13:57:54 +00:00
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} ext_tex_params;
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2022-07-26 14:23:24 +00:00
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vec3 gammaCorrection(vec3 v, GammaTransferParams params) {
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bvec3 cond = lessThan(abs(v), vec3(params.D));
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vec3 t = (sign(v) * ((params.C * abs(v)) + params.F));
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vec3 f = (sign(v) * (pow(((params.A * abs(v)) + params.B), vec3(params.G)) + params.E));
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return mix(f, t, cond);
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}
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2022-04-06 13:57:54 +00:00
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vec4 textureLoadExternal(highp sampler2D plane0_1, highp sampler2D plane1_1, ivec2 coord, ExternalTextureParams params) {
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2022-07-26 14:23:24 +00:00
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vec3 color = vec3(0.0f, 0.0f, 0.0f);
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2022-04-06 13:57:54 +00:00
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if ((params.numPlanes == 1u)) {
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2022-07-26 14:23:24 +00:00
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color = texelFetch(plane0_1, coord, 0).rgb;
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} else {
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color = (vec4(texelFetch(plane0_1, coord, 0).r, texelFetch(plane1_1, coord, 0).rg, 1.0f) * params.yuvToRgbConversionMatrix);
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}
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if ((params.doYuvToRgbConversionOnly == 0u)) {
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color = gammaCorrection(color, params.gammaDecodeParams);
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color = (params.gamutConversionMatrix * color);
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color = gammaCorrection(color, params.gammaEncodeParams);
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2022-04-06 13:57:54 +00:00
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}
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2022-07-26 14:23:24 +00:00
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return vec4(color, 1.0f);
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2022-04-06 13:57:54 +00:00
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}
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vec4 textureLoad2d(highp sampler2D tint_symbol_1, highp sampler2D ext_tex_plane_1_1_1, ExternalTextureParams ext_tex_params_1, ivec2 coords) {
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return textureLoadExternal(tint_symbol_1, ext_tex_plane_1_1_1, coords, ext_tex_params_1);
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}
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uniform highp sampler2D arg_0_1;
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uniform highp sampler2D ext_tex_plane_1_2;
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void doTextureLoad() {
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2022-07-26 14:23:24 +00:00
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vec4 res = textureLoad2d(arg_0_1, ext_tex_plane_1_2, ext_tex_params, ivec2(0));
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2022-04-06 13:57:54 +00:00
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}
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void fragment_main() {
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doTextureLoad();
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}
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void main() {
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fragment_main();
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return;
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}
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Error parsing GLSL shader:
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2022-07-26 14:23:24 +00:00
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ERROR: 0:62: 'textureLoad2d' : no matching overloaded function found
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ERROR: 0:62: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float'
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ERROR: 0:62: '' : compilation terminated
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2022-04-06 13:57:54 +00:00
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ERROR: 3 compilation errors. No code generated.
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#version 310 es
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2022-07-26 14:23:24 +00:00
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struct GammaTransferParams {
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float G;
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float A;
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float B;
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float C;
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float D;
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float E;
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float F;
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uint padding;
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};
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2022-04-06 13:57:54 +00:00
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struct ExternalTextureParams {
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uint numPlanes;
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2022-07-26 14:23:24 +00:00
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uint doYuvToRgbConversionOnly;
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mat3x4 yuvToRgbConversionMatrix;
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GammaTransferParams gammaDecodeParams;
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GammaTransferParams gammaEncodeParams;
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mat3 gamutConversionMatrix;
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2022-04-06 13:57:54 +00:00
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};
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layout(binding = 2) uniform ExternalTextureParams_1 {
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uint numPlanes;
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2022-07-26 14:23:24 +00:00
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uint doYuvToRgbConversionOnly;
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mat3x4 yuvToRgbConversionMatrix;
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GammaTransferParams gammaDecodeParams;
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GammaTransferParams gammaEncodeParams;
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mat3 gamutConversionMatrix;
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2022-04-06 13:57:54 +00:00
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} ext_tex_params;
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2022-07-26 14:23:24 +00:00
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vec3 gammaCorrection(vec3 v, GammaTransferParams params) {
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bvec3 cond = lessThan(abs(v), vec3(params.D));
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vec3 t = (sign(v) * ((params.C * abs(v)) + params.F));
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vec3 f = (sign(v) * (pow(((params.A * abs(v)) + params.B), vec3(params.G)) + params.E));
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return mix(f, t, cond);
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}
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2022-04-06 13:57:54 +00:00
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vec4 textureLoadExternal(highp sampler2D plane0_1, highp sampler2D plane1_1, ivec2 coord, ExternalTextureParams params) {
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2022-07-26 14:23:24 +00:00
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vec3 color = vec3(0.0f, 0.0f, 0.0f);
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2022-04-06 13:57:54 +00:00
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if ((params.numPlanes == 1u)) {
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2022-07-26 14:23:24 +00:00
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color = texelFetch(plane0_1, coord, 0).rgb;
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} else {
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color = (vec4(texelFetch(plane0_1, coord, 0).r, texelFetch(plane1_1, coord, 0).rg, 1.0f) * params.yuvToRgbConversionMatrix);
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}
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if ((params.doYuvToRgbConversionOnly == 0u)) {
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color = gammaCorrection(color, params.gammaDecodeParams);
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color = (params.gamutConversionMatrix * color);
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color = gammaCorrection(color, params.gammaEncodeParams);
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2022-04-06 13:57:54 +00:00
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}
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2022-07-26 14:23:24 +00:00
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return vec4(color, 1.0f);
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2022-04-06 13:57:54 +00:00
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}
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vec4 textureLoad2d(highp sampler2D tint_symbol_1, highp sampler2D ext_tex_plane_1_1_1, ExternalTextureParams ext_tex_params_1, ivec2 coords) {
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return textureLoadExternal(tint_symbol_1, ext_tex_plane_1_1_1, coords, ext_tex_params_1);
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}
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uniform highp sampler2D arg_0_1;
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uniform highp sampler2D ext_tex_plane_1_2;
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void doTextureLoad() {
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2022-07-26 14:23:24 +00:00
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vec4 res = textureLoad2d(arg_0_1, ext_tex_plane_1_2, ext_tex_params, ivec2(0));
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2022-04-06 13:57:54 +00:00
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}
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void compute_main() {
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doTextureLoad();
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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compute_main();
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return;
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}
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Error parsing GLSL shader:
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2022-07-26 14:23:24 +00:00
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ERROR: 0:61: 'textureLoad2d' : no matching overloaded function found
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ERROR: 0:61: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of float'
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ERROR: 0:61: '' : compilation terminated
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2022-04-06 13:57:54 +00:00
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ERROR: 3 compilation errors. No code generated.
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