10 lines
121 B
WebGPU Shading Language
10 lines
121 B
WebGPU Shading Language
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struct S {
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a : vec4<i32>,
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}
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@group(0) @binding(0)
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var<storage, read_write> v : S;
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fn foo() {
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v.a *= vec4<i32>(2);
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}
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