dawn-cmake/test/bug/tint/978.wgsl

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struct FragmentInput
{
[[ location( 2 ) ]] vUv : vec2<f32>;
};
struct FragmentOutput
{
[[ location( 0 ) ]] color : vec4<f32>;
};
[[ binding( 5 ), group( 1 ) ]] var depthMap : texture_depth_2d;
[[ binding( 3 ), group( 1 ) ]] var texSampler : sampler;
[[stage(fragment)]]
fn main( fIn : FragmentInput ) -> FragmentOutput
{
let sample : f32 = textureSample( depthMap , texSampler, fIn.vUv );
let color : vec3<f32> = vec3<f32>( sample, sample, sample );
var fOut : FragmentOutput;
fOut.color = vec4<f32>( color, 1.0 );
return fOut;
}