2022-03-21 16:09:17 +00:00
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struct strided_arr {
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@size(16)
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2022-03-28 14:31:22 +00:00
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el : f32,
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2022-03-21 16:09:17 +00:00
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}
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2023-01-24 14:55:17 +00:00
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alias Arr = array<strided_arr, 4u>;
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2021-07-23 13:10:12 +00:00
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struct buf0 {
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2022-03-28 14:31:22 +00:00
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x_GLF_uniform_float_values : Arr,
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2022-03-21 16:09:17 +00:00
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}
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2021-07-23 13:10:12 +00:00
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2022-03-21 16:09:17 +00:00
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struct strided_arr_1 {
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@size(16)
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2022-03-28 14:31:22 +00:00
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el : i32,
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2022-03-21 16:09:17 +00:00
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}
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2023-01-24 14:55:17 +00:00
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alias Arr_1 = array<strided_arr_1, 2u>;
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2021-07-23 13:10:12 +00:00
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struct buf1 {
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2022-03-28 14:31:22 +00:00
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x_GLF_uniform_int_values : Arr_1,
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2022-03-21 16:09:17 +00:00
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}
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2021-07-23 13:10:12 +00:00
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var<private> gl_FragCoord : vec4<f32>;
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2022-01-19 22:46:57 +00:00
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@group(0) @binding(0) var<uniform> x_7 : buf0;
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2021-07-23 13:10:12 +00:00
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var<private> x_GLF_color : vec4<f32>;
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2022-01-19 22:46:57 +00:00
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@group(0) @binding(1) var<uniform> x_10 : buf1;
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2021-07-23 13:10:12 +00:00
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fn main_1() {
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var a : i32;
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var b : f32;
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let x_39 : f32 = gl_FragCoord.y;
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2022-03-21 16:09:17 +00:00
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let x_41 : f32 = x_7.x_GLF_uniform_float_values[0].el;
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2021-07-23 13:10:12 +00:00
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a = select(2, 0, (x_39 >= x_41));
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2022-03-21 16:09:17 +00:00
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let x_45 : f32 = x_7.x_GLF_uniform_float_values[1].el;
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let x_47 : f32 = x_7.x_GLF_uniform_float_values[2].el;
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let x_49 : f32 = x_7.x_GLF_uniform_float_values[3].el;
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2021-07-23 13:10:12 +00:00
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let x_51 : i32 = a;
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b = vec3<f32>(x_45, x_47, x_49)[x_51];
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let x_53 : f32 = b;
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2022-03-21 16:09:17 +00:00
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let x_55 : f32 = x_7.x_GLF_uniform_float_values[1].el;
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2021-07-23 13:10:12 +00:00
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if ((x_53 == x_55)) {
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2022-03-21 16:09:17 +00:00
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let x_61 : i32 = x_10.x_GLF_uniform_int_values[0].el;
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let x_64 : i32 = x_10.x_GLF_uniform_int_values[1].el;
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let x_67 : i32 = x_10.x_GLF_uniform_int_values[1].el;
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let x_70 : i32 = x_10.x_GLF_uniform_int_values[0].el;
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2021-07-23 13:10:12 +00:00
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x_GLF_color = vec4<f32>(f32(x_61), f32(x_64), f32(x_67), f32(x_70));
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} else {
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2022-03-21 16:09:17 +00:00
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let x_74 : i32 = x_10.x_GLF_uniform_int_values[0].el;
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2021-07-23 13:10:12 +00:00
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let x_75 : f32 = f32(x_74);
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x_GLF_color = vec4<f32>(x_75, x_75, x_75, x_75);
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}
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return;
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}
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struct main_out {
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2022-01-19 22:46:57 +00:00
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@location(0)
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2022-03-28 14:31:22 +00:00
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x_GLF_color_1 : vec4<f32>,
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2022-03-21 16:09:17 +00:00
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}
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2021-07-23 13:10:12 +00:00
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2022-06-07 13:55:34 +00:00
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@fragment
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2022-01-19 22:46:57 +00:00
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fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out {
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2021-07-23 13:10:12 +00:00
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gl_FragCoord = gl_FragCoord_param;
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main_1();
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return main_out(x_GLF_color);
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}
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