dawn-cmake/test/tint/builtins/gen/literal/textureNumLayers/8ac32a.wgsl.expected.wgsl

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@group(1) @binding(0) var arg_0 : texture_2d_array<u32>;
fn textureNumLayers_8ac32a() {
var res : u32 = textureNumLayers(arg_0);
prevent_dce = res;
}
@group(2) @binding(0) var<storage, read_write> prevent_dce : u32;
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLayers_8ac32a();
return vec4<f32>();
}
@fragment
fn fragment_main() {
textureNumLayers_8ac32a();
}
@compute @workgroup_size(1)
fn compute_main() {
textureNumLayers_8ac32a();
}