2022-10-26 18:36:44 +00:00
|
|
|
// Copyright 2022 The Tint Authors.
|
2021-06-03 11:26:17 +00:00
|
|
|
//
|
|
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
|
|
// you may not use this file except in compliance with the License.
|
|
|
|
// You may obtain a copy of the License at
|
|
|
|
//
|
|
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
|
|
//
|
|
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
|
|
// See the License for the specific language governing permissions and
|
|
|
|
// limitations under the License.
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
2022-07-26 17:16:15 +00:00
|
|
|
// File generated by tools/src/cmd/gen
|
2021-06-03 11:26:17 +00:00
|
|
|
// using the template:
|
2022-06-01 19:49:50 +00:00
|
|
|
// test/tint/builtins/gen/gen.wgsl.tmpl
|
2021-06-03 11:26:17 +00:00
|
|
|
//
|
|
|
|
// Do not modify this file directly
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
2022-01-19 22:46:57 +00:00
|
|
|
@group(1) @binding(0) var arg_0: texture_depth_2d;
|
|
|
|
@group(1) @binding(1) var arg_1: sampler;
|
2021-06-17 20:04:45 +00:00
|
|
|
|
2022-06-02 14:36:10 +00:00
|
|
|
// fn textureSampleLevel(texture: texture_depth_2d, sampler: sampler, coords: vec2<f32>, level: i32, @const offset: vec2<i32>) -> f32
|
|
|
|
fn textureSampleLevel_749baf() {
|
2022-11-04 17:06:03 +00:00
|
|
|
var res: f32 = textureSampleLevel(arg_0, arg_1, vec2<f32>(1.f), 1i, vec2<i32>(1i));
|
2023-03-06 18:25:08 +00:00
|
|
|
prevent_dce = res;
|
2021-06-03 11:26:17 +00:00
|
|
|
}
|
2023-03-06 18:25:08 +00:00
|
|
|
@group(2) @binding(0) var<storage, read_write> prevent_dce : f32;
|
2021-06-03 11:26:17 +00:00
|
|
|
|
2022-06-07 13:55:34 +00:00
|
|
|
@vertex
|
2022-01-19 22:46:57 +00:00
|
|
|
fn vertex_main() -> @builtin(position) vec4<f32> {
|
2022-06-02 14:36:10 +00:00
|
|
|
textureSampleLevel_749baf();
|
2021-06-04 17:31:48 +00:00
|
|
|
return vec4<f32>();
|
2021-06-03 11:26:17 +00:00
|
|
|
}
|
|
|
|
|
2022-06-07 13:55:34 +00:00
|
|
|
@fragment
|
2021-06-03 11:26:17 +00:00
|
|
|
fn fragment_main() {
|
2022-06-02 14:36:10 +00:00
|
|
|
textureSampleLevel_749baf();
|
2021-06-03 11:26:17 +00:00
|
|
|
}
|
|
|
|
|
2022-06-07 13:55:34 +00:00
|
|
|
@compute @workgroup_size(1)
|
2021-06-03 11:26:17 +00:00
|
|
|
fn compute_main() {
|
2022-06-02 14:36:10 +00:00
|
|
|
textureSampleLevel_749baf();
|
2021-06-03 11:26:17 +00:00
|
|
|
}
|