2021-07-26 11:46:47 +00:00
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bug/tint/453.wgsl:7:26 warning: use of deprecated intrinsic
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let x_22 : vec4<u32> = textureLoad(Src, vec2<i32>(0, 0));
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^^^^^^^^^^^
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2021-06-18 09:47:23 +00:00
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#include <metal_stdlib>
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using namespace metal;
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kernel void tint_symbol(texture2d<uint, access::read> tint_symbol_1 [[texture(0)]], texture2d<uint, access::write> tint_symbol_2 [[texture(1)]]) {
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uint4 srcValue = 0u;
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uint4 const x_22 = tint_symbol_1.read(uint2(int2(0, 0)));
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srcValue = x_22;
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uint const x_24 = srcValue.x;
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uint const x_25 = (x_24 + 1u);
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uint4 const x_27 = srcValue;
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tint_symbol_2.write(x_27.xxxx, uint2(int2(0, 0)));
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return;
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}
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2021-06-10 18:49:14 +00:00
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