7 lines
134 B
WebGPU Shading Language
7 lines
134 B
WebGPU Shading Language
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[[stage(compute)]]
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fn main() {
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var v : vec3<f32> = vec3<f32>(1.0, 2.0, 3.0);
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let f : ptr<function, f32> = &(v.y);
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*(f) = 5.0;
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}
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