16 lines
492 B
WebGPU Shading Language
16 lines
492 B
WebGPU Shading Language
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struct ComputeInputs {
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[[builtin(local_invocation_id)]]
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local_invocation_id : vec3<u32>;
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[[builtin(local_invocation_index)]]
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local_invocation_index : u32;
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[[builtin(global_invocation_id)]]
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global_invocation_id : vec3<u32>;
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[[builtin(workgroup_id)]]
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workgroup_id : vec3<u32>;
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};
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[[stage(compute)]]
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fn main(inputs : ComputeInputs) {
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let foo : u32 = (((inputs.local_invocation_id.x + inputs.local_invocation_index) + inputs.global_invocation_id.x) + inputs.workgroup_id.x);
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}
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