dawn-cmake/test/shader_io/fragment_input_mixed.wgsl.e...

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struct FragmentInputs0 {
float4 position;
int loc0;
};
struct FragmentInputs1 {
float4 loc3;
uint sample_mask;
};
struct tint_symbol_1 {
int loc0 : TEXCOORD0;
uint loc1 : TEXCOORD1;
float loc2 : TEXCOORD2;
float4 loc3 : TEXCOORD3;
float4 position : SV_Position;
bool front_facing : SV_IsFrontFace;
uint sample_index : SV_SampleIndex;
uint sample_mask : SV_Coverage;
};
void main(tint_symbol_1 tint_symbol) {
const FragmentInputs0 inputs0 = {tint_symbol.position, tint_symbol.loc0};
const bool front_facing = tint_symbol.front_facing;
const uint loc1 = tint_symbol.loc1;
const uint sample_index = tint_symbol.sample_index;
const FragmentInputs1 inputs1 = {tint_symbol.loc3, tint_symbol.sample_mask};
const float loc2 = tint_symbol.loc2;
if (front_facing) {
const float4 foo = inputs0.position;
const uint bar = (sample_index + inputs1.sample_mask);
const int i = inputs0.loc0;
const uint u = loc1;
const float f = loc2;
const float4 v = inputs1.loc3;
}
return;
}