19 lines
302 B
WebGPU Shading Language
19 lines
302 B
WebGPU Shading Language
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struct VertexOutput {
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[[builtin(position)]]
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pos : vec4<f32>;
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[[location(0)]]
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loc0 : i32;
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};
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fn foo(x : f32) -> VertexOutput {
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return VertexOutput(vec4<f32>(x, x, x, 1.0), 42);
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}
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fn vert_main1() -> VertexOutput {
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return foo(0.5);
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}
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fn vert_main2() -> VertexOutput {
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return foo(0.25);
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}
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