dawn-cmake/test/shader_io/vertex_output_locations_str...

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#include <metal_stdlib>
using namespace metal;
struct VertexOutputs {
int loc0;
uint loc1;
float loc2;
float4 loc3;
float4 position;
};
struct tint_symbol_1 {
int loc0 [[user(locn0)]];
uint loc1 [[user(locn1)]];
float loc2 [[user(locn2)]];
float4 loc3 [[user(locn3)]];
float4 position [[position]];
};
vertex tint_symbol_1 tint_symbol() {
VertexOutputs const tint_symbol_2 = {1, 1u, 1.0f, float4(1.0f, 2.0f, 3.0f, 4.0f), float4()};
tint_symbol_1 const tint_symbol_3 = {tint_symbol_2.loc0, tint_symbol_2.loc1, tint_symbol_2.loc2, tint_symbol_2.loc3, tint_symbol_2.position};
return tint_symbol_3;
}