@group(1) @binding(0) var arg_0 : texture_cube<f32>;
@group(1) @binding(1) var arg_1 : sampler;
fn textureSampleBias_53b9f7() {
var res : vec4<f32> = textureSampleBias(arg_0, arg_1, vec3<f32>(), 1.0);
}
@fragment
fn fragment_main() {
textureSampleBias_53b9f7();