@group(1) @binding(0) var arg_0 : texture_cube_array<f32>;
@group(1) @binding(1) var arg_1 : sampler;
fn textureSampleLevel_0bdd9a() {
var res : vec4<f32> = textureSampleLevel(arg_0, arg_1, vec3<f32>(), 1, 1.0);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
textureSampleLevel_0bdd9a();
return vec4<f32>();
@fragment
fn fragment_main() {
@compute @workgroup_size(1)
fn compute_main() {