dawn-cmake/test/tint/builtins/gen/literal/unpack2x16snorm/b4aea6.wgsl.expected.hlsl

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float2 tint_unpack2x16snorm(uint param_0) {
int j = int(param_0);
int2 i = int2(j << 16, j) >> 16;
return clamp(float2(i) / 32767.0, -1.0, 1.0);
}
void unpack2x16snorm_b4aea6() {
float2 res = tint_unpack2x16snorm(1u);
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
unpack2x16snorm_b4aea6();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
unpack2x16snorm_b4aea6();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
unpack2x16snorm_b4aea6();
return;
}