dawn-cmake/test/tint/builtins/gen/var/textureStore/f8dead.wgsl.expected.glsl

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#version 310 es
layout(rgba8ui) uniform highp writeonly uimage3D arg_0;
void textureStore_f8dead() {
ivec3 arg_1 = ivec3(0);
uvec4 arg_2 = uvec4(0u);
imageStore(arg_0, arg_1, arg_2);
}
vec4 vertex_main() {
textureStore_f8dead();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
layout(rgba8ui) uniform highp writeonly uimage3D arg_0;
void textureStore_f8dead() {
ivec3 arg_1 = ivec3(0);
uvec4 arg_2 = uvec4(0u);
imageStore(arg_0, arg_1, arg_2);
}
void fragment_main() {
textureStore_f8dead();
}
void main() {
fragment_main();
return;
}
#version 310 es
layout(rgba8ui) uniform highp writeonly uimage3D arg_0;
void textureStore_f8dead() {
ivec3 arg_1 = ivec3(0);
uvec4 arg_2 = uvec4(0u);
imageStore(arg_0, arg_1, arg_2);
}
void compute_main() {
textureStore_f8dead();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}