18 lines
240 B
WebGPU Shading Language
18 lines
240 B
WebGPU Shading Language
|
var<private> x_1 : array<i32, 1>;
|
||
|
|
||
|
fn main_1() {
|
||
|
x_1[0] = 12;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
struct main_out {
|
||
|
[[builtin(sample_mask)]]
|
||
|
x_1_1 : u32;
|
||
|
};
|
||
|
|
||
|
[[stage(fragment)]]
|
||
|
fn main() -> main_out {
|
||
|
main_1();
|
||
|
return main_out(bitcast<u32>(x_1[0]));
|
||
|
}
|