26 lines
289 B
WebGPU Shading Language
26 lines
289 B
WebGPU Shading Language
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struct S {
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field0 : u32;
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field1 : f32;
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field2 : array<u32, 2>;
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};
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fn main_1() {
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loop {
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if (false) {
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break;
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}
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break;
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continuing {
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var x_81_phi : f32;
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let x_81 : f32 = x_81_phi;
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}
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}
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return;
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}
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[[stage(fragment)]]
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fn main() {
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main_1();
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}
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