10 lines
151 B
WebGPU Shading Language
10 lines
151 B
WebGPU Shading Language
|
fn main_1() {
|
||
|
let x_1 : vec2<bool> = (vec2<bool>(true, false) | vec2<bool>(false, true));
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
[[stage(fragment)]]
|
||
|
fn main() {
|
||
|
main_1();
|
||
|
}
|