10 lines
162 B
WebGPU Shading Language
10 lines
162 B
WebGPU Shading Language
|
fn main_1() {
|
||
|
let x_1 : vec2<bool> = (vec2<i32>(30, 40) >= bitcast<vec2<i32>>(vec2<u32>(20u, 10u)));
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
[[stage(fragment)]]
|
||
|
fn main() {
|
||
|
main_1();
|
||
|
}
|