23 lines
254 B
WebGPU Shading Language
23 lines
254 B
WebGPU Shading Language
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fn main_1() {
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loop {
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var x_600 : f32;
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if (true) {
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break;
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}
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if (true) {
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x_600 = 50.0;
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}
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break;
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continuing {
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let x_82 : u32 = u32(x_600);
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}
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}
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return;
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}
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[[stage(fragment)]]
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fn main() {
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main_1();
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}
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