28 lines
290 B
WebGPU Shading Language
28 lines
290 B
WebGPU Shading Language
|
struct S0 {
|
||
|
x : i32,
|
||
|
a : atomic<u32>,
|
||
|
y : i32,
|
||
|
z : i32,
|
||
|
}
|
||
|
|
||
|
struct S1 {
|
||
|
x : i32,
|
||
|
a : S0,
|
||
|
y : i32,
|
||
|
z : i32,
|
||
|
}
|
||
|
|
||
|
struct S2 {
|
||
|
x : i32,
|
||
|
y : i32,
|
||
|
z : i32,
|
||
|
a : S1,
|
||
|
}
|
||
|
|
||
|
var<workgroup> wg : S2;
|
||
|
|
||
|
@compute @workgroup_size(1)
|
||
|
fn compute_main() {
|
||
|
atomicStore(&(wg.a.a.a), 1u);
|
||
|
}
|