dawn-cmake/test/tint/bug/tint/1183.wgsl.expected.glsl

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#version 310 es
precision mediump float;
layout(location = 0) out vec4 value;
uniform highp sampler2D t_s;
vec4 f() {
return textureOffset(t_s, vec2(0.0f), ivec2(4, 6));
}
void main() {
vec4 inner_result = f();
value = inner_result;
return;
}