dawn-cmake/test/tint/const/global/global.wgsl.expected.glsl

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#version 310 es
precision highp float;
layout(location = 0) out vec4 value;
vec4 tint_symbol() {
int v1 = 1;
uint v2 = 1u;
float v3 = 1.0f;
ivec3 v4 = ivec3(1);
uvec3 v5 = uvec3(1u);
vec3 v6 = vec3(1.0f);
mat3 v7 = mat3(vec3(1.0f), vec3(1.0f), vec3(1.0f));
float v9[10] = float[10](0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
return vec4(0.0f);
}
void main() {
vec4 inner_result = tint_symbol();
value = inner_result;
return;
}