dawn-cmake/test/shader_io/compute_input_builtins.wgsl...

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struct tint_symbol_1 {
uint3 local_invocation_id : SV_GroupThreadID;
uint local_invocation_index : SV_GroupIndex;
uint3 global_invocation_id : SV_DispatchThreadID;
uint3 workgroup_id : SV_GroupID;
};
void main_inner(uint3 local_invocation_id, uint local_invocation_index, uint3 global_invocation_id, uint3 workgroup_id) {
const uint foo = (((local_invocation_id.x + local_invocation_index) + global_invocation_id.x) + workgroup_id.x);
}
[numthreads(1, 1, 1)]
void main(tint_symbol_1 tint_symbol) {
main_inner(tint_symbol.local_invocation_id, tint_symbol.local_invocation_index, tint_symbol.global_invocation_id, tint_symbol.workgroup_id);
return;
}