var<private> out_var_SV_TARGET : vec4<f32>;
fn main_1() {
out_var_SV_TARGET = vec4<f32>(-0x1p+128, -0x1p+128, -0x1p+128, -0x1p+128);
return;
}
struct main_out {
@location(0)
out_var_SV_TARGET_1 : vec4<f32>,
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(out_var_SV_TARGET);