2021-06-03 11:26:17 +00:00
|
|
|
#include <metal_stdlib>
|
|
|
|
|
|
|
|
using namespace metal;
|
2021-06-11 12:46:26 +00:00
|
|
|
struct tint_symbol {
|
|
|
|
float4 value [[position]];
|
|
|
|
};
|
|
|
|
|
|
|
|
void textureLoad_a9a9f5(texture3d<uint, access::sample> tint_symbol_2) {
|
|
|
|
uint4 res = tint_symbol_2.read(uint3(int3()), 1);
|
2021-06-03 11:26:17 +00:00
|
|
|
}
|
|
|
|
|
2021-06-11 12:46:26 +00:00
|
|
|
vertex tint_symbol vertex_main(texture3d<uint, access::sample> tint_symbol_3 [[texture(0)]]) {
|
|
|
|
textureLoad_a9a9f5(tint_symbol_3);
|
|
|
|
tint_symbol const tint_symbol_1 = {.value=float4()};
|
|
|
|
return tint_symbol_1;
|
2021-06-03 11:26:17 +00:00
|
|
|
}
|
|
|
|
|
2021-06-11 12:46:26 +00:00
|
|
|
fragment void fragment_main(texture3d<uint, access::sample> tint_symbol_4 [[texture(0)]]) {
|
|
|
|
textureLoad_a9a9f5(tint_symbol_4);
|
2021-06-03 11:26:17 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2021-06-11 12:46:26 +00:00
|
|
|
kernel void compute_main(texture3d<uint, access::sample> tint_symbol_5 [[texture(0)]]) {
|
|
|
|
textureLoad_a9a9f5(tint_symbol_5);
|
2021-06-03 11:26:17 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|