28 lines
290 B
WebGPU Shading Language
28 lines
290 B
WebGPU Shading Language
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struct S0 {
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x : i32,
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a : atomic<u32>,
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y : i32,
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z : i32,
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};
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struct S1 {
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x : i32,
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a : S0,
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y : i32,
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z : i32,
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};
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struct S2 {
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x : i32,
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y : i32,
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z : i32,
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a : S1,
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};
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var<workgroup> wg: S2;
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@compute @workgroup_size(1)
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fn compute_main() {
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atomicStore(&wg.a.a.a, 1u);
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}
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