8 lines
158 B
WebGPU Shading Language
8 lines
158 B
WebGPU Shading Language
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enable f16;
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@compute @workgroup_size(1)
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fn f() {
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let a = vec3<f16>(1.h, 2.h, 3.h);
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let b = vec3<f16>(4.h, 5.h, 6.h);
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let r : vec3<f16> = a / b;
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}
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