12 lines
182 B
WebGPU Shading Language
12 lines
182 B
WebGPU Shading Language
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enable f16;
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struct S {
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matrix : mat4x3<f16>,
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vector : vec3<f16>,
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};
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@group(0) @binding(0) var<uniform> data: S;
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@fragment
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fn main() {
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let x = data.vector * data.matrix;
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}
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