struct buf0 {
zero : i32,
}
@group(0) @binding(0) var<uniform> x_6 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var a : i32;
let x_25 : i32 = x_6.zero;
a = x_25;
let x_26 : i32 = a;
if ((x_26 == 0)) {
let x_31 : i32 = a;
a = (x_31 + 1);
} else {
let x_33 : i32 = a;
a = (x_33 + 1);
let x_35 : i32 = a;
if ((x_35 == 1)) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
return;
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
@fragment
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);