dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/if-and-switch/0.wgsl

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struct buf0 {
injectionSwitch : vec2<f32>,
}
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@group(0) @binding(0) var<uniform> x_6 : buf0;
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var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var data : array<f32, 2u>;
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var x_32 : f32;
x_32 = x_6.injectionSwitch.x;
data[0] = x_32;
data[1] = x_32;
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
let x_35 : f32 = data[1];
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if ((x_35 > 1.0)) {
var x_43_phi : f32;
let x_39 : i32 = i32(x_32);
x_43_phi = 0.0;
switch(x_39) {
case 0: {
x_43_phi = 1.0;
fallthrough;
}
case 1: {
let x_43 : f32 = x_43_phi;
data[x_39] = x_43;
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
}
default: {
}
}
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
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@fragment
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fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}