@group(1) @binding(0) var arg_0 : texture_depth_2d_array;
@group(1) @binding(1) var arg_1 : sampler_comparison;
fn textureSampleCompareLevel_1116ed() {
var res : f32 = textureSampleCompareLevel(arg_0, arg_1, vec2<f32>(), 1, 1.0);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
textureSampleCompareLevel_1116ed();
return vec4<f32>();
@fragment
fn fragment_main() {
@compute @workgroup_size(1)
fn compute_main() {