2022-11-01 03:54:42 +00:00
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# Converting SPIR-V to WGSL
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This document describes the challenges in converting SPIR-V into WGSL.
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Note: Unless otherwise specified, the namespace for C++ code is
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`tint::reader::spirv::`.
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## Overall flow
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1. Validate the SPIR-V input.
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The SPIR-V module (binary blob) is validated against rules for
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Vulkan 1.1, using the SPIRV-Tools validator.
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This allows the rest of the flow to ignore invalid inputs.
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However, the SPIR-V might still be rejected in a later step because:
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- it uses features unavailable in WGSL, or
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- the SPIR-V Reader is insufficiently smart, or
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- the translated program tries to do something rejected by WGSL's rules
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(which are checked by Tint's Resolver).
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2. Load the SPIR-V binary into an in-memory representation.
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The SPIR-V reader uses the in-memory representation of the SPIR-V
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module defined by the SPIRV-Tools optimizer. That provides
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convenient representation of basic structures such as:
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- instructions
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- types
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- constants
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- functions
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- basic blocks
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and provides analyses for:
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- relating definitions to uses (spvtools::opt::analysis::DefUseMgr)
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- types (spvtools::opt::analysis:TypeManager)
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- constants (spvtools::opt::analysis:ConstantManager)
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Note: The SPIR-V is not modified by the SPIR-V Reader.
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3. Translate the SPIR-V module into Tint's AST.
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The AST is valid for WGSL except for some small exceptions which are
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cleaned up by transformations.
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4. Post-process the AST to make it valid for WGSL.
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Example:
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- Rewrite strided arrays and matrices (remove `@stride` attribute)
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- Rewrite atomic functions
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- Remove unreachable statements, to satisfy WGSL's behaviour analysis.
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## Overcoming mismatches between SPIR-V and WGSL
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### Remapping builtin inputs and outputs
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SPIR-V for Vulkan models builtin inputs and outputs as variables
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in Input and Output storage classes.
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WGSL builtin inputs are parameters to the entry point, and
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builtin outputs are result values of the entry point.
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See [spirv-input-output-variables.md](spirv-input-output-variables.md)
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### We only care about `gl_Position` from `gl_PerVertex`
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Glslang SPIR-V output for a vertex shader has a `gl_PerVertex`
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output variable with four members:
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- `gl_Position`
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- `gl_PointSize`
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- `gl_ClipDistance`
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- `gl_CullDistance`
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WGSL only supports the `position` builtin variable.
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The SPIR-V Reader has a bunch of carveouts so it only generates the
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position variable. In partcular, it tracks which expressions are actually
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accesses into the per-vertex variable, and ignores accesses to other
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parts of the structure, and remaps accesses of the position member.
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### `gl_PointSize` must be 1.0
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It's a WGSL rule. SPIR-V is more flexible, and the SPIR-V Reader
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checks that any assignment to (the equivalent of) `gl_PointSize`
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must the constant value 1.0.
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### Remapping sample mask inputs and outputs
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There's some shenanigans here I don't recall.
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See the SkipReason enum.
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### Integer signedness
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In SPIR-V, the instruction determines the signedness of an operation,
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not the types of its operands.
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For example:
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%uint = OpTypeInt 32 0 ; u32 type
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%int = OpTypeInt 32 1 ; i32 type
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%int_1 = OpConstant %int 1 ; WGSL 1i
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%uint_2 = OpConstant %uint 2 ; WGSL 2u
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; You can mix signs of an operand, and the instruction
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; tells you the result type.
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%sum_uint = OpIAdd %uint %int %int_1 %uint_2
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%sum_int = OpIAdd %int %int %int_1 %uint_2
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However, WGSL arithmetic tends to require the operands and
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result type for an operation to all have the same signedness.
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So the above might translate to WGSL as:
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let sum_uint: u32 = bitcast<u32>(1i) + 2u;
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let sum_int: i32 = 1i + bitcast<i32>(2u);
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See:
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* ParserImpl::RectifyOperandSignedness
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* ParserImpl::RectifySecondOperandSignedness
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* ParserImpl::RectifyForcedResultType
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### Translating textures and samplers
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SPIR-V textures and samplers are module-scope variables
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in UniformConstant storage class.
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These map directly to WGSL variables.
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For a sampled-image operation, SPIR-V will:
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- load the image value from a texture variable
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- load the sampler value from a sampler variable
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- form a "sampled image" value using `SpvOpSampledImage`
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- then use that sampled image value in a image operation
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such as `SpvOpImageSampleImplicitLod`
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For an image operation that is not a sampled-image operation
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(e.g. OpImageLoad or OpImageWrite), then the steps are similar
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except without a sampler (clearly), and without invoking
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`OpSampledImage`.
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In contrast to the SPIR-V code pattern, the WGSL builtin requires
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the texture and sampler value to be passed in as separate parameters.
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Secondly, they are passed in by value, by naming the variables
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themselves and relying on WGSL's "Load Rule" to pass the handle
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value into the callee.
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When the SPIR-V Reader translates a texture builtin, it traces
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backward through the `OpSampledImage` operation (if any),
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back through the load, and all the way back to the `OpVariable`
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declaration. It does this for both the image/texture variable and
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the sampler variable (if applicable). It then uses the names
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of those variables as the corresponding arguments to the WGSL
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texture builtin.
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### Passing textures and samplers into helper functions
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Glslang generates SPIR-V where texture and sampler formal parameters
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are as pointer-to-UniformConstant.
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WGSL models them as passing texture and sampler values themselves,
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conceptually as opaque handles. This is similar to GLSL, but unlike
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SPIR-V.
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2022-12-09 19:53:27 +00:00
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To support textures and samplers as arguments to user-defined functions,
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we extend the tracing logic so it knows to bottom out at OpFunctionParameter.
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Also, code that generates function declarations now understands formal
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parameters declared as a pointer to uniform-constant as
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well as direct image and sampler values.
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2022-11-01 03:54:42 +00:00
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Example GLSL compute shader:
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#version 450
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layout(set=0,binding=0) uniform texture2D im;
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layout(set=0,binding=1) uniform sampler s;
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vec4 helper(texture2D imparam, sampler sparam) {
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return texture(sampler2D(imparam,sparam),vec2(0));
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}
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void main() {
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vec4 v = helper(im,s);
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}
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SPIR-V generated by Glslang (Shaderc's glslc):
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; SPIR-V
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; Version: 1.0
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; Generator: Google Shaderc over Glslang; 10
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; Bound: 32
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; Schema: 0
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OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint GLCompute %main "main"
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OpExecutionMode %main LocalSize 1 1 1
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OpSource GLSL 450
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OpSourceExtension "GL_GOOGLE_cpp_style_line_directive"
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OpSourceExtension "GL_GOOGLE_include_directive"
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OpName %main "main"
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OpName %helper_t21_p1_ "helper(t21;p1;"
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OpName %imparam "imparam"
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OpName %sparam "sparam"
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OpName %v "v"
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OpName %im "im"
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OpName %s "s"
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OpDecorate %im DescriptorSet 0
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OpDecorate %im Binding 0
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OpDecorate %s DescriptorSet 0
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OpDecorate %s Binding 1
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%void = OpTypeVoid
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%3 = OpTypeFunction %void
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%float = OpTypeFloat 32
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%7 = OpTypeImage %float 2D 0 0 0 1 Unknown
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%_ptr_UniformConstant_7 = OpTypePointer UniformConstant %7
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%9 = OpTypeSampler
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%_ptr_UniformConstant_9 = OpTypePointer UniformConstant %9
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%v4float = OpTypeVector %float 4
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%12 = OpTypeFunction %v4float %_ptr_UniformConstant_7 %_ptr_UniformConstant_9
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%19 = OpTypeSampledImage %7
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%v2float = OpTypeVector %float 2
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%float_0 = OpConstant %float 0
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%23 = OpConstantComposite %v2float %float_0 %float_0
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%_ptr_Function_v4float = OpTypePointer Function %v4float
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%im = OpVariable %_ptr_UniformConstant_7 UniformConstant
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%s = OpVariable %_ptr_UniformConstant_9 UniformConstant
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%main = OpFunction %void None %3
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%5 = OpLabel
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%v = OpVariable %_ptr_Function_v4float Function
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%31 = OpFunctionCall %v4float %helper_t21_p1_ %im %s
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OpStore %v %31
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OpReturn
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OpFunctionEnd
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%helper_t21_p1_ = OpFunction %v4float None %12
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%imparam = OpFunctionParameter %_ptr_UniformConstant_7
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%sparam = OpFunctionParameter %_ptr_UniformConstant_9
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%16 = OpLabel
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%17 = OpLoad %7 %imparam
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%18 = OpLoad %9 %sparam
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%20 = OpSampledImage %19 %17 %18
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%24 = OpImageSampleExplicitLod %v4float %20 %23 Lod %float_0
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OpReturnValue %24
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OpFunctionEnd
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What the SPIR-V Reader currently generates:
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@group(0) @binding(0) var im : texture_2d<f32>;
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@group(0) @binding(1) var s : sampler;
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fn helper_t21_p1_(imparam : texture_2d<f32>, sparam : sampler) -> vec4<f32> {
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let x_24 : vec4<f32> = textureSampleLevel(imparam, sparam, vec2<f32>(0.0f, 0.0f), 0.0f);
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return x_24;
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}
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fn main_1() {
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var v : vec4<f32>;
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let x_31 : vec4<f32> = helper_t21_p1_(im, s);
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v = x_31;
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return;
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}
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@compute @workgroup_size(1i, 1i, 1i)
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fn main() {
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main_1();
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}
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### Dimensionality mismatch in texture builtins
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Vulkan SPIR-V is fairly forgiving in the dimensionality
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of input coordinates and result values of texturing operations.
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There is some localized rewriting of values to satisfy the overloads
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of WGSL's texture builtin functions.
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### Reconstructing structured control flow
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This is subtle.
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- Use structural dominance (but we didn't have the name at the time).
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See SPIR-V 1.6 Rev 2 for updated definitions.
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- See the big comment at the start of reader/spirv/function.cc
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- See internal presentations.
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Basically:
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* Compute a "structured order" for structurally reachable basic blocks.
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* Traversing in structured order, use a stack-based algorithn to
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identify intervals of blocks corresponding to structured constructs.
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For example, loop construct, continue construct, if-selection,
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switch-selection, and case-construct. Constructs can be nested,
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hence the need for a stack. This is akin to "drawing braces"
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around statements, to form block-statements that will appear in
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the output. This step performs some validation, which may now be
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redundant with the SPIRV-Tools validator. This is defensive
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programming, and some tests skip use of the SPIRV-Tools validator.
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* Traversing in structured order, identify structured exits from the
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constructs identified in the previous step. This determines what
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control flow edges correspond to `break`, `continue`, and `return`,
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as needed.
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* Traversing in structured order, generate statements for instructions.
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This uses a stack corresponding to nested constructs. The kind of
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each construct being entered or exited determines emission of control
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flow constructs (WGSL's `if`, `loop`, `continuing`, `switch`, `case`).
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### Preserving execution order
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An instruction inside a SPIR-V instruction is one of:
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- control flow: see the previous section
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- combinatorial: think of this as an ALU operation, i.e. the effect
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is purely to evaluate a result value from the values of its operands.
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It has no side effects, and is not affected by external state such
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as memory or the actions of other invocations in its subgroup.
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Examples: arithmetic, OpCopyObject
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- interacts with memory or other invocations in some way.
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Examples: load, store, atomics, barriers, (subgroup operations when we
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get them)
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- function calls: functions are not analyzed to see if they are pure,
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so we assume function calls are non-combinatorial.
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To preserve execution order, all non-combinatorial instructions must
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be translated as their own separate statement. For example, an OpStore
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maps to an assignment statement.
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However, combinatorial instructions can be emitted at any point
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in evaluation, provided data flow constraints are satisfied: input
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values are available, and such that the resulting value is generated
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in time for consumption by downstream uses.
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The SPIR-V Reader uses a heuristic to choose when to emit combinatorial
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values:
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- if a combinatorial expression only has one use, *and*
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- its use is in the same structured construct as its definition, *then*
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- emit the expression at the place where it is consumed.
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Otherwise, make a `let` declaration for the value.
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Why:
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- If a value has many uses, then computing it once can save effort.
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Preserve that choice if it was made by an upstream optimizing compiler.
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- If a value is consumed in a different structured construct, then the
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site of its consumption may be inside a loop, and we don't want to
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sink the computation into the loop, thereby causing spurious extra
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evaluation.
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This heuristic generates halfway-readable code, greatly reducing the
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varbosity of code in the common case.
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### Hoisting and phis
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SPIR-V uses SSA (static single assignment). The key requirement is
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that the definition of a value must dominate its uses.
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WGSL uses lexical scoping.
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It is easy enough for a human or an optimizing compiler to generate
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SSA cases which do not map cleanly to a lexically scoped value.
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Example pseudo-GLSL:
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void main() {
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if (cond) {
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const uint x = 1;
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} else {
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return;
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}
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const uint y = x; // x's definition dominates this use.
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}
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This isn't valid GLSL and its analog would not be a valid WGSL
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program because x is used outside the scope of its declaration.
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Additionally, SSA uses `phi` nodes to transmit values from predecessor
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basic blocks that would otherwise not be visible (because the
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parent does not dominate the consuming basic block). An example
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is sending the updated value of a loop induction variable back to
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the top of the loop.
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The SPIR-V reader handles these cases by tracking:
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- where a value definition occurs
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- the span of basic blocks, in structured order, where there
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are uses of the value.
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If the uses of a value span structured contructs which are not
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contained by the construct containing the definition (or
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if the value is a `phi` node), then we "hoist" the value
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into a variable:
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- create a function-scope variable at the top of the structured
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construct that spans all the uses, so that all the uses
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are in scope of that variable declaration.
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- for a non-phi: generate an assignment to that variable corresponding
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to the value definition in the original SPIR-V.
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- for a phi: generate an assigment to that variable at the end of
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each predecessor block for that phi, assigning the value to be
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transmitted from that phi.
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This scheme works for values which can be the stored in a variable.
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It does not work for pointers. However, we don't think we need
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to solve this case any time soon as it is uncommon or hard/impossible
|
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|
to generate via standard tooling.
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|
See https://crbug.com/tint/98 and https://crbug.com/tint/837
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## Mapping types
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|
SPIR-V has a recursive type system. Types are defined, given result IDs,
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|
before any functions are defined, and before any constant values using
|
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|
the corresponding types.
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|
WGSL also has a recursive type system. However, except for structure types,
|
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|
types are spelled inline at their uses.
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|
## Texture and sampler types
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|
SPIR-V image types map to WGSL types, but the WGSL type is determined
|
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|
|
more by usage (what operations are performed on it) than by declaration.
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|
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|
|
For example, Vulkan ignores the "Depth" operand of the image type
|
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|
|
declaration (OpTypeImage).
|
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|
|
See [16.1 Image Operations Overview](https://registry.khronos.org/vulkan/specs/1.3/html/vkspec.html#_image_operations_overview).
|
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|
Instead, we must infer that a texture is a depth texture because
|
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|
it is used by image instructions using a depth-reference, e.g.
|
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|
|
OpImageSampleDrefImplicitLod vs. OpImageSampleImplicitLod.
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|
|
Similarly, SPIR-V only has one sampler type. The use of the
|
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|
|
sampler determines whether it maps to a WGSL `sampler` or
|
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|
|
`sampler_comparison` (for depth sampling).
|
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|
|
|
|
|
|
The SPIR-V Reader scans uses of each texture and sampler
|
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|
|
in the module to infer the appropriate target WGSL type.
|
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|
|
See ParserImpl::RegisterHandleUsage
|
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|
|
|
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|
|
In Vulkan SPIR-V it is possible to use the same sampler for regular
|
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|
|
sampling and depth-reference sampling. In this case the SPIR-V Reader
|
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|
|
will infer a depth texture, but then the generated program will fail WGSL
|
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|
|
validation.
|
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|
|
|
|
|
|
For example, this GLSL fragment shader:
|
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|
|
|
|
|
|
#version 450
|
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|
|
|
|
|
|
layout(set=1,binding=0) uniform texture2D tInput;
|
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|
|
layout(set=1,binding=1) uniform sampler s;
|
|
|
|
|
|
|
|
void main() {
|
|
|
|
vec4 v = texture(sampler2D(tInput,s),vec2(0));
|
|
|
|
float f = texture(sampler2DShadow(tInput,s),vec3(0));
|
|
|
|
}
|
|
|
|
|
|
|
|
Converts to this WGSL shader:
|
|
|
|
|
|
|
|
@group(1) @binding(0) var tInput : texture_depth_2d;
|
|
|
|
|
|
|
|
@group(1) @binding(1) var s : sampler_comparison;
|
|
|
|
|
|
|
|
fn main_1() {
|
|
|
|
var v : vec4<f32>;
|
|
|
|
var f : f32;
|
|
|
|
let x_23 : vec4<f32> = vec4<f32>(textureSample(tInput, s, vec2<f32>(0.0f, 0.0f)), 0.0f, 0.0f, 0.0f);
|
|
|
|
v = x_23;
|
|
|
|
let x_34 : f32 = textureSampleCompare(tInput, s, vec3<f32>(0.0f, 0.0f, 0.0f).xy, vec3<f32>(0.0f, 0.0f, 0.0f).z);
|
|
|
|
f = x_34;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
@fragment
|
|
|
|
fn main() {
|
|
|
|
main_1();
|
|
|
|
}
|
|
|
|
|
|
|
|
But then this fails validation:
|
|
|
|
|
|
|
|
error: no matching call to textureSample(texture_depth_2d, sampler_comparison, vec2<f32>)
|
|
|
|
15 candidate functions: ...
|
|
|
|
|
|
|
|
## References and pointers
|
|
|
|
|
|
|
|
SPIR-V has a pointer type.
|
|
|
|
|
|
|
|
A SPIR-V pointer type corresponds to a WGSL memory view. WGSL has two
|
|
|
|
memory view types: a reference type, and a pointer type.
|
|
|
|
|
|
|
|
See [spirv-ptr-ref.md](spirv-ptr-ref.md) for details on the translation.
|
|
|
|
|
|
|
|
## Mapping buffer types
|
|
|
|
|
|
|
|
Vulkan SPIR-V expresses a Uniform Buffer Object (UBO), or
|
|
|
|
a WGSL 'uniform buffer' as:
|
|
|
|
|
|
|
|
- an OpVariable in Uniform storage class
|
|
|
|
- its pointee type (store type) is a Block-decorated structure type
|
|
|
|
|
|
|
|
Vulkan SPIR-V has two ways to express a Shader Storage Buffer Object (SSBO),
|
|
|
|
or a WGSL 'storage buffer' as either deprecated-style:
|
|
|
|
|
|
|
|
- an OpVariable in Uniform storage class
|
|
|
|
- its pointee type (store type) is a BufferBlock-decorated structure type
|
|
|
|
|
|
|
|
or as new-style:
|
|
|
|
|
|
|
|
- an OpVariable in StorageBuffer storage class
|
|
|
|
- its pointee type (store type) is a Block-decorated structure type
|
|
|
|
|
|
|
|
Deprecated-style storage buffer was the only option in un-extended
|
|
|
|
Vulkan 1.0. It is generated by tools that want to generate code for
|
|
|
|
the broadest reach. This includes DXC.
|
|
|
|
|
|
|
|
New-style storage buffer requires the use of the `OpExtension
|
|
|
|
"SPV_KHR_storage_buffer_storage_class"` or SPIR-V 1.3 or later
|
|
|
|
(Vulkan 1.1 or later).
|
|
|
|
|
|
|
|
Additionally, a storage buffer in SPIR-V may be marked as NonWritable.
|
|
|
|
Perhaps surprisingly, this is typically done by marking *all* the
|
|
|
|
members of the top-level (Buffer)Block-decorated structure as NonWritable.
|
|
|
|
(This is the common translation because that's what Glslang does.)
|
|
|
|
|
|
|
|
Translation of uniform buffers is straightforward.
|
|
|
|
|
|
|
|
However, the SPIR-V Reader must support both the deprecated and the new
|
|
|
|
styles of storage buffers.
|
|
|
|
|
|
|
|
Additionally:
|
|
|
|
- a storage buffer with all NonWritable members is translated with `read`
|
|
|
|
access mode. This becomes a part of its WGSL reference type (and hence
|
|
|
|
corresponding pointer type).
|
|
|
|
- a storage buffer without all NonWritable members is translated with
|
|
|
|
an explicit `read_write` access mode. This becomes a part of its
|
|
|
|
WGSL reference type (and hence corresponding pointer type).
|
|
|
|
|
|
|
|
Note that read-only vs. read-write is a property of the pointee-type in SPIR-V,
|
|
|
|
but in WGSL it's part of the reference type (not the store type).
|
|
|
|
|
|
|
|
To handle this mismatch, the SPIR-V Reader has bookkeeping to map
|
|
|
|
each pointer value (inside a function) back to through to the originating
|
|
|
|
variable. This originating variable may be a buffer variable which then
|
|
|
|
tells us which address space and access mode to use for a locally-defined
|
|
|
|
pointer value.
|
|
|
|
|
|
|
|
Since baseline SPIR-V does not allow passing pointers to buffers into
|
|
|
|
user-defined helper functions, we don't need to handle this buffer type
|
|
|
|
remapping into function formal parameters.
|
|
|
|
|
|
|
|
## Mapping OpArrayLength
|
|
|
|
|
|
|
|
The OpArrayLength instruction takes a pointer to the enclosing
|
|
|
|
structure (the pointee type of the storage buffer variable).
|
|
|
|
|
|
|
|
But the WGSL arrayLength builtin variable takes a pointer to the
|
|
|
|
member inside that structure.
|
|
|
|
|
|
|
|
A small local adjustment is sufficient here.
|