var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var one : f32;
one = 1.0;
let x_21 : f32 = one;
if ((dot(vec2<f32>(2.0, 1.0), vec2<f32>(1.0, select(x_21, 0.0, true))) != 2.0)) {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
} else {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
}
return;
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
@fragment
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);