32 lines
633 B
WebGPU Shading Language
32 lines
633 B
WebGPU Shading Language
|
struct buf0 {
|
||
|
quarter : f32;
|
||
|
};
|
||
|
|
||
|
[[group(0), binding(0)]] var<uniform> x_6 : buf0;
|
||
|
|
||
|
var<private> x_GLF_color : vec4<f32>;
|
||
|
|
||
|
fn main_1() {
|
||
|
var v : vec4<f32>;
|
||
|
let x_32 : f32 = x_6.quarter;
|
||
|
v = ceil(vec4<f32>(424.113006592, x_32, 1.299999952, 19.620000839));
|
||
|
let x_35 : vec4<f32> = v;
|
||
|
if (all((x_35 == vec4<f32>(425.0, 1.0, 2.0, 20.0)))) {
|
||
|
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
|
||
|
} else {
|
||
|
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
struct main_out {
|
||
|
[[location(0)]]
|
||
|
x_GLF_color_1 : vec4<f32>;
|
||
|
};
|
||
|
|
||
|
[[stage(fragment)]]
|
||
|
fn main() -> main_out {
|
||
|
main_1();
|
||
|
return main_out(x_GLF_color);
|
||
|
}
|