struct tint_symbol {
float4 value : SV_Position;
};
void select_cb9301() {
vector<bool, 2> res = (vector<bool, 2>(false, false) ? vector<bool, 2>(false, false) : vector<bool, 2>(false, false));
}
tint_symbol vertex_main() {
select_cb9301();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
void fragment_main() {
return;
[numthreads(1, 1, 1)]
void compute_main() {