2018-07-18 09:40:26 +00:00
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//* Copyright 2017 The Dawn Authors
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2017-04-20 18:38:20 +00:00
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//*
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//* Licensed under the Apache License, Version 2.0 (the "License");
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//* you may not use this file except in compliance with the License.
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//* You may obtain a copy of the License at
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//*
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//* http://www.apache.org/licenses/LICENSE-2.0
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//*
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//* Unless required by applicable law or agreed to in writing, software
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//* distributed under the License is distributed on an "AS IS" BASIS,
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//* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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//* See the License for the specific language governing permissions and
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//* limitations under the License.
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2018-07-26 13:07:57 +00:00
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#ifndef DAWNWIRE_WIRECMD_AUTOGEN_H_
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#define DAWNWIRE_WIRECMD_AUTOGEN_H_
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2017-04-20 18:38:20 +00:00
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2019-10-24 22:27:27 +00:00
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#include <dawn/webgpu.h>
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2019-01-15 20:49:53 +00:00
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2018-07-26 13:07:57 +00:00
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namespace dawn_wire {
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2017-04-20 18:38:20 +00:00
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2018-06-06 15:36:49 +00:00
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using ObjectId = uint32_t;
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using ObjectSerial = uint32_t;
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2019-01-15 20:49:53 +00:00
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struct ObjectHandle {
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ObjectId id;
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ObjectSerial serial;
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2019-10-07 20:38:47 +00:00
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ObjectHandle();
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ObjectHandle(ObjectId id, ObjectSerial serial);
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ObjectHandle(const volatile ObjectHandle& rhs);
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2019-10-15 07:30:35 +00:00
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// MSVC has a bug where it thinks the volatile copy assignment is a duplicate.
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// Workaround this by forwarding to a different function AssignFrom.
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template <typename T>
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ObjectHandle& operator=(const T& rhs) {
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return AssignFrom(rhs);
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}
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ObjectHandle& AssignFrom(const ObjectHandle& rhs);
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ObjectHandle& AssignFrom(const volatile ObjectHandle& rhs);
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};
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2018-06-06 15:36:49 +00:00
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enum class DeserializeResult {
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Success,
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FatalError,
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};
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// Interface to allocate more space to deserialize pointed-to data.
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// nullptr is treated as an error.
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class DeserializeAllocator {
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public:
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virtual void* GetSpace(size_t size) = 0;
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};
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// Interface to convert an ID to a server object, if possible.
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2019-04-01 21:04:17 +00:00
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// Methods return FatalError if the ID is for a non-existent object and Success otherwise.
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2018-06-06 15:36:49 +00:00
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class ObjectIdResolver {
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public:
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{% for type in by_category["object"] %}
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virtual DeserializeResult GetFromId(ObjectId id, {{as_cType(type.name)}}* out) const = 0;
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2018-11-28 17:00:33 +00:00
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virtual DeserializeResult GetOptionalFromId(ObjectId id, {{as_cType(type.name)}}* out) const = 0;
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{% endfor %}
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};
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// Interface to convert a client object to its ID for the wiring.
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class ObjectIdProvider {
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public:
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{% for type in by_category["object"] %}
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virtual ObjectId GetId({{as_cType(type.name)}} object) const = 0;
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2018-11-28 17:00:33 +00:00
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virtual ObjectId GetOptionalId({{as_cType(type.name)}} object) const = 0;
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2018-06-06 15:36:49 +00:00
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{% endfor %}
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};
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2019-01-07 17:52:56 +00:00
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enum class ObjectType : uint32_t {
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{% for type in by_category["object"] %}
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{{type.name.CamelCase()}},
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{% endfor %}
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};
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2017-04-20 18:38:20 +00:00
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//* Enum used as a prefix to each command on the wire format.
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enum class WireCmd : uint32_t {
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{% for command in cmd_records["command"] %}
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{{command.name.CamelCase()}},
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{% endfor %}
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};
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2017-04-20 18:42:36 +00:00
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//* Enum used as a prefix to each command on the return wire format.
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enum class ReturnWireCmd : uint32_t {
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{% for command in cmd_records["return command"] %}
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{{command.name.CamelCase()}},
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{% endfor %}
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};
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2019-01-15 20:49:53 +00:00
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{% macro write_command_struct(command, is_return_command) %}
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{% set Return = "Return" if is_return_command else "" %}
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{% set Cmd = command.name.CamelCase() + "Cmd" %}
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struct {{Return}}{{Cmd}} {
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//* From a filled structure, compute how much size will be used in the serialization buffer.
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size_t GetRequiredSize() const;
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//* Serialize the structure and everything it points to into serializeBuffer which must be
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//* big enough to contain all the data (as queried from GetRequiredSize).
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void Serialize(char* serializeBuffer
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2020-04-03 17:37:48 +00:00
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{%- if command.may_have_dawn_object -%}
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2019-01-15 20:49:53 +00:00
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, const ObjectIdProvider& objectIdProvider
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{%- endif -%}
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) const;
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//* Deserializes the structure from a buffer, consuming a maximum of *size bytes. When this
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//* function returns, buffer and size will be updated by the number of bytes consumed to
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//* deserialize the structure. Structures containing pointers will use allocator to get
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//* scratch space to deserialize the pointed-to data.
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//* Deserialize returns:
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//* - Success if everything went well (yay!)
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//* - FatalError is something bad happened (buffer too small for example)
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2019-10-07 20:38:47 +00:00
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DeserializeResult Deserialize(const volatile char** buffer, size_t* size, DeserializeAllocator* allocator
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2020-04-03 17:37:48 +00:00
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{%- if command.may_have_dawn_object -%}
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2019-01-15 20:49:53 +00:00
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, const ObjectIdResolver& resolver
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{%- endif -%}
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);
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{% if command.derived_method %}
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//* Command handlers want to know the object ID in addition to the backing object.
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//* Doesn't need to be filled before Serialize, or GetRequiredSize.
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ObjectId selfId;
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{% endif %}
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{% for member in command.members %}
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{{as_annotated_cType(member)}};
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{% endfor %}
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};
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{% endmacro %}
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{% for command in cmd_records["command"] %}
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{{write_command_struct(command, False)}}
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{% endfor %}
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2019-01-15 20:49:53 +00:00
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{% for command in cmd_records["return command"] %}
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{{write_command_struct(command, True)}}
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2017-04-20 18:43:11 +00:00
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{% endfor %}
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2018-07-26 13:07:57 +00:00
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} // namespace dawn_wire
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2017-04-20 18:38:20 +00:00
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2018-07-26 13:07:57 +00:00
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#endif // DAWNWIRE_WIRECMD_AUTOGEN_H_
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