70 lines
3.5 KiB
WebGPU Shading Language
70 lines
3.5 KiB
WebGPU Shading Language
|
struct buf0 {
|
||
|
resolution : vec2<f32>;
|
||
|
};
|
||
|
|
||
|
var<private> gl_FragCoord : vec4<f32>;
|
||
|
|
||
|
[[group(0), binding(0)]] var<uniform> x_6 : buf0;
|
||
|
|
||
|
var<private> x_GLF_color : vec4<f32>;
|
||
|
|
||
|
fn main_1() {
|
||
|
var indexable : array<vec4<f32>, 16>;
|
||
|
var x_71 : i32;
|
||
|
var x_71_phi : i32;
|
||
|
var x_74_phi : i32;
|
||
|
let x_54 : vec4<f32> = gl_FragCoord;
|
||
|
let x_55 : vec2<f32> = vec2<f32>(x_54.x, x_54.y);
|
||
|
let x_58 : vec2<f32> = x_6.resolution;
|
||
|
let x_61 : vec2<f32> = ((x_55 / x_58) * 8.0);
|
||
|
let x_62 : vec2<f32> = floor(x_61);
|
||
|
let x_69 : i32 = ((i32(x_62.x) * 8) + i32(x_62.y));
|
||
|
x_71_phi = 0;
|
||
|
x_74_phi = x_69;
|
||
|
loop {
|
||
|
var x_85 : i32;
|
||
|
var x_86 : i32;
|
||
|
var x_75_phi : i32;
|
||
|
x_71 = x_71_phi;
|
||
|
let x_74 : i32 = x_74_phi;
|
||
|
if ((x_74 > 1)) {
|
||
|
} else {
|
||
|
break;
|
||
|
}
|
||
|
if (((x_74 & 1) == 1)) {
|
||
|
x_85 = ((3 * x_74) + 1);
|
||
|
x_75_phi = x_85;
|
||
|
} else {
|
||
|
x_86 = (x_74 / 2);
|
||
|
x_75_phi = x_86;
|
||
|
}
|
||
|
let x_75 : i32 = x_75_phi;
|
||
|
|
||
|
continuing {
|
||
|
x_71_phi = bitcast<i32>((x_71 + bitcast<i32>(1)));
|
||
|
x_74_phi = x_75;
|
||
|
}
|
||
|
}
|
||
|
indexable = array<vec4<f32>, 16>(vec4<f32>(0.0, 0.0, 0.0, 1.0), vec4<f32>(0.5, 0.0, 0.0, 1.0), vec4<f32>(0.0, 0.5, 0.0, 1.0), vec4<f32>(0.5, 0.5, 0.0, 1.0), vec4<f32>(0.0, 0.0, 0.5, 1.0), vec4<f32>(0.5, 0.0, 0.5, 1.0), vec4<f32>(0.0, 0.5, 0.5, 1.0), vec4<f32>(0.5, 0.5, 0.5, 1.0), vec4<f32>(0.0, 0.0, 0.0, 1.0), vec4<f32>(1.0, 0.0, 0.0, 1.0), vec4<f32>(0.0, 1.0, 0.0, 1.0), vec4<f32>(1.0, 1.0, 0.0, 1.0), vec4<f32>(0.0, 0.0, 1.0, 1.0), vec4<f32>(1.0, 0.0, 1.0, 1.0), vec4<f32>(0.0, 1.0, 1.0, 1.0), vec4<f32>(1.0, 1.0, 1.0, 1.0));
|
||
|
let x_88 : array<vec4<f32>, 16> = indexable;
|
||
|
indexable = array<vec4<f32>, 16>(vec4<f32>(0.0, 0.0, 0.0, 0.0), vec4<f32>(0.0, 0.0, 0.0, 0.0), vec4<f32>(0.0, 0.0, 0.0, 0.0), vec4<f32>(0.0, 0.0, 0.0, 0.0), vec4<f32>(0.0, 0.0, 0.0, 0.0), vec4<f32>(0.0, 0.0, 0.0, 0.0), vec4<f32>(0.0, 0.0, 0.0, 0.0), vec4<f32>(0.0, 0.0, 0.0, 0.0), vec4<f32>(0.0, 0.0, 0.0, 0.0), vec4<f32>(0.0, 0.0, 0.0, 0.0), vec4<f32>(0.0, 0.0, 0.0, 0.0), vec4<f32>(0.0, 0.0, 0.0, 0.0), vec4<f32>(0.0, 0.0, 0.0, 0.0), vec4<f32>(0.0, 0.0, 0.0, 0.0), vec4<f32>(0.0, 0.0, 0.0, 0.0), vec4<f32>(0.0, 0.0, 0.0, 0.0));
|
||
|
indexable = x_88;
|
||
|
let x_89 : vec4<f32> = array<vec4<f32>, 16>(vec4<f32>(0.0, 0.0, 0.5, 1.0), vec4<f32>(1.0, 0.0, 1.0, 1.0), vec4<f32>(0.0, 0.5, 0.5, 1.0), vec4<f32>(0.0, 1.0, 1.0, 1.0), vec4<f32>(1.0, 1.0, 1.0, 1.0), vec4<f32>(0.0, 0.5, 0.5, 1.0), vec4<f32>(0.0, 0.5, 0.5, 1.0), vec4<f32>(0.5, 0.0, 0.5, 1.0), vec4<f32>(1.0, 1.0, 0.0, 1.0), x_54, vec4<f32>(0.0, 0.0, 0.5, 1.0), vec4<f32>(0.5, 0.5, 0.0, 1.0), vec4<f32>(0.0, 0.5, 0.0, 1.0), vec4<f32>(0.5, 0.0, 0.0, 1.0), vec4<f32>(0.0, 1.0, 0.0, 1.0), vec4<f32>(1.0, 0.0, 0.0, 1.0))[1u];
|
||
|
let x_90 : array<vec4<f32>, 16> = array<vec4<f32>, 16>(vec4<f32>(0.5, 0.0, 0.5, 1.0), vec4<f32>(0.5, 0.0, 0.5, 1.0), vec4<f32>(0.0, 1.0, 0.0, 1.0), vec4<f32>(0.0, 0.0, 0.0, 1.0), vec4<f32>(0.5, 0.0, 0.5, 1.0), vec4<f32>(0.5, 0.5, 0.5, 1.0), vec4<f32>(1.0, 0.0, 1.0, 1.0), vec4<f32>(0.0, 0.0, 0.0, 1.0), vec4<f32>(0.0, 1.0, 0.0, 1.0), vec4<f32>(0.0, 8.0, x_55), vec4<f32>(0.0, 0.0, 0.5, 1.0), vec4<f32>(0.0, 0.5, 0.5, 1.0), vec4<f32>(0.5, 0.0, 0.5, 1.0), vec4<f32>(1.0, 1.0, 0.0, 1.0), vec4<f32>(1.0, 0.0, 1.0, 1.0), vec4<f32>(x_61, 0.5, 1.0));
|
||
|
let x_92 : vec4<f32> = indexable[bitcast<i32>((x_71 % 16))];
|
||
|
x_GLF_color = x_92;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
struct main_out {
|
||
|
[[location(0)]]
|
||
|
x_GLF_color_1 : vec4<f32>;
|
||
|
};
|
||
|
|
||
|
[[stage(fragment)]]
|
||
|
fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out {
|
||
|
gl_FragCoord = gl_FragCoord_param;
|
||
|
main_1();
|
||
|
return main_out(x_GLF_color);
|
||
|
}
|