dawn-cmake/test/intrinsics/gen/textureSample/3b50bd.wgsl.expected.glsl

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#version 310 es
precision mediump float;
uniform highp sampler3D arg_0;
void textureSample_3b50bd() {
vec4 res = texture(arg_0, vec3(0.0f, 0.0f, 0.0f));
}
void fragment_main() {
textureSample_3b50bd();
return;
}
void main() {
fragment_main();
}