20 lines
271 B
Plaintext
20 lines
271 B
Plaintext
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#version 310 es
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precision mediump float;
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uniform highp sampler2DArray arg_0;
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void textureSample_7e9ffd() {
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float res = texture(arg_0, vec3(0.0f, 0.0f, float(1))).x;
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}
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void fragment_main() {
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textureSample_7e9ffd();
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return;
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}
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void main() {
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fragment_main();
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}
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