dawn-cmake/test/intrinsics/gen/textureSample/7e9ffd.wgsl.expected.glsl

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#version 310 es
precision mediump float;
uniform highp sampler2DArray arg_0;
void textureSample_7e9ffd() {
float res = texture(arg_0, vec3(0.0f, 0.0f, float(1))).x;
}
void fragment_main() {
textureSample_7e9ffd();
return;
}
void main() {
fragment_main();
}